Design & gameplay · · 1 min read
Inspiration
From a spiky diamond to a ship in a galaxy, this is how the idea for ChipShip Colors was born and the premise behind its design.
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For ChipShip Colors, my original idea wasn’t to use a ship at all: I wanted a diamond or a circle that would sprout spikes to shoot, following the same logic.
From a diamond to a ship
I ended up using a ship because I liked the idea of a space theme, with a spaceship and a galaxy in the background.
A quick, casual game
For me, the premise of this game was that it had to be quick and casual: something you could play for a few minutes and have a good time with or, if you get a little obsessive, keep yourself entertained.
What’s next
The October 29, 2026 update captures about 80% of the full vision I had for the game. I’m thinking about making ChipShip Colors 2 in the future.